﻿using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;

namespace UnityEngine
{
   public enum ThreadPriority
   {
      Low = 0,
      BelowNormal = 1,
      Normal = 2,
      High = 4
   }
}
